
    WhI                     .    d dl mZ d dlZ G d de      Zy)    )BaseTraceHierarchyTypeNc                       e Zd ZdZdZh dZed        Zej                  d        Zed        Z	e	j                  d        Z	ed        Z
e
j                  d	        Z
ed
        Zej                  d        Zed        Zej                  d        Zed        Zej                  d        Zed        Zej                  d        Zed        Z	 	 	 	 	 	 	 	 d fd	Z xZS )Lightingvolumezvolume.lighting>   ambientdiffusefresnelspecular	roughnessfacenormalsepsilonvertexnormalsepsilonc                     | d   S )a  
        Ambient light increases overall color visibility but can wash
        out the image.

        The 'ambient' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r    selfs    \/var/www/html/jupyter_env/lib/python3.12/site-packages/plotly/graph_objs/volume/_lighting.pyr   zLighting.ambient        I    c                     || d<   y )Nr   r   r   vals     r   r   zLighting.ambient$       Yr   c                     | d   S )a  
        Represents the extent that incident rays are reflected in a
        range of angles.

        The 'diffuse' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.diffuse(   r   r   c                     || d<   y )Nr   r   r   s     r   r   zLighting.diffuse7   r   r   c                     | d   S )a)  
        Epsilon for face normals calculation avoids math issues arising
        from degenerate geometry.

        The 'facenormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.facenormalsepsilon;   s     ())r   c                     || d<   y )Nr   r   r   s     r   r   zLighting.facenormalsepsilonJ   s    %(!"r   c                     | d   S )au  
        Represents the reflectance as a dependency of the viewing
        angle; e.g. paper is reflective when viewing it from the edge
        of the paper (almost 90 degrees), causing shine.

        The 'fresnel' property is a number and may be specified as:
          - An int or float in the interval [0, 5]

        Returns
        -------
        int|float
        r	   r   r   s    r   r	   zLighting.fresnelN   s     Ir   c                     || d<   y )Nr	   r   r   s     r   r	   zLighting.fresnel^   r   r   c                     | d   S )a#  
        Alters specular reflection; the rougher the surface, the wider
        and less contrasty the shine.

        The 'roughness' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.roughnessb   s     K  r   c                     || d<   y )Nr   r   r   s     r   r   zLighting.roughnessq   s    [r   c                     | d   S )a!  
        Represents the level that incident rays are reflected in a
        single direction, causing shine.

        The 'specular' property is a number and may be specified as:
          - An int or float in the interval [0, 2]

        Returns
        -------
        int|float
        r
   r   r   s    r   r
   zLighting.specularu   s     Jr   c                     || d<   y )Nr
   r   r   s     r   r
   zLighting.specular   s    Zr   c                     | d   S )a-  
        Epsilon for vertex normals calculation avoids math issues
        arising from degenerate geometry.

        The 'vertexnormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.vertexnormalsepsilon   s     *++r   c                     || d<   y )Nr   r   r   s     r   r   zLighting.vertexnormalsepsilon   s    '*#$r   c                      y)Na          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.
        r   r   s    r   _prop_descriptionszLighting._prop_descriptions   s    r   c	           	         t         
|   d       d|	v r|	d   | _        y|i }nXt        || j                        r|j                         }n1t        |t              rt        j                  |      }nt        d      |	j                  dd      | _        |	j                  dd      | _        | j                  d	||       | j                  d
||       | j                  d||       | j                  d||       | j                  d||       | j                  d||       | j                  d||        | j                  di t        |fi |	 d| _        y)a(  
        Construct a new Lighting object

        Parameters
        ----------
        arg
            dict of properties compatible with this constructor or
            an instance of
            :class:`plotly.graph_objs.volume.Lighting`
        ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.

        Returns
        -------
        Lighting
        lighting_parentNzThe first argument to the plotly.graph_objs.volume.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.volume.Lighting`skip_invalidF	_validateTr   r   r   r	   r   r
   r   r   )super__init__r)   
isinstance	__class__to_plotly_jsondict_copycopy
ValueErrorpop_skip_invalidr+   _set_property_process_kwargs)r   argr   r   r   r	   r   r
   r   kwargsr/   s             r   r-   zLighting.__init__   sG   b 	$!),DL;CT^^,$$&CT"**S/C = > >
 $ZZ>K69c739c73/6HI9c73;Y7:sH5138LM3tC2623"r   )NNNNNNNN)__name__
__module____qualname___parent_path_str	_path_str_valid_propspropertyr   setterr   r   r	   r   r
   r   r&   r-   __classcell__)r/   s   @r   r   r      s   !IL   ^^    ^^  * * ) )   ^^  ! !         __  , ,   + !+  : !M# M#r   r   )plotly.basedatatypesr   _BaseTraceHierarchyTyper3   r2   r   r   r   r   <module>rF      s    S |#& |#r   